Chess Terms Glossary
This page provides definitions for common chess terms. For a more comprehensive list, see the Wikipedia Chess Glossary.
Term | Definition |
---|---|
Absolute pin | A pin against the king; the pinned piece cannot legally move. |
Active | Describes a piece or position with many options or influence, or a player making threats. |
Advantage | A better position, either materially or positionally. |
Algebraic notation | The standard system for recording chess moves using coordinates (e.g., e4, Nf3). |
Back rank | The row where each player's pieces start (rank 1 for White, rank 8 for Black). |
Back rank mate | Checkmate delivered by a rook or queen along the back rank, usually when the king is blocked by its own pawns. |
Battery | A formation where two or more pieces are lined up on the same file, rank, or diagonal to support each other. |
Blunder | A very bad move that results in a significant loss of material or position. |
Blockade | A situation where a piece prevents an enemy pawn from advancing. |
Book move | A move found in opening theory ("the book"). |
Castling | A special move involving the king and a rook, used to safeguard the king and connect the rooks. |
Check | A move that attacks the opponent's king, requiring an immediate response to remove the threat. |
Checkmate | A position where the king is in check and cannot escape, ending the game in victory for the attacker. |
Closed position | A position with many pawns blocking the center, limiting piece mobility. |
Combination | A sequence of moves, often involving a sacrifice, to achieve a specific goal. |
Discovered attack | An attack revealed when one piece moves out of the way of another. |
Discovered check | A discovered attack where the revealed attack is a check. |
Double check | A check delivered by two pieces simultaneously. |
Draw | A game that ends with no winner, either by agreement, stalemate, threefold repetition, or insufficient material. |
En passant | A special pawn capture that can occur immediately after an opponent moves a pawn two squares forward from its starting position. |
Endgame | The final phase of the game, usually when few pieces remain and the focus is on promoting pawns and checkmating the king. |
Fianchetto | A development of a bishop to the second rank of the adjacent knight's file, often after moving the pawn in front of it. |
Fork | A tactic where a single piece attacks two or more of the opponent's pieces at the same time. |
Gambit | An opening strategy where material is sacrificed to gain a positional or tactical advantage. |
Open file | A file with no pawns of either color. |
Opening | The initial phase of the game, where players develop their pieces and control the center. |
Passed pawn | A pawn with no opposing pawns to prevent it from advancing to promotion. |
Pin | A tactic where a piece cannot move without exposing a more valuable piece behind it to capture. |
Promotion | When a pawn reaches the farthest rank, it is promoted to another piece, usually a queen. |
Skewer | A tactic where a valuable piece is attacked and, when it moves, a less valuable piece behind it is captured. |
Stalemate | A situation where a player has no legal moves and their king is not in check, resulting in a draw. |
Zwischenzug | An "in-between move" played before an expected reply, often changing the outcome of a tactic. |