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BillieKimbah vs dominguezonyoutube
lossTable of Contents
Game Navigator
Game Snapshot
King's Indian Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
50
Move:
Bb5
blunder
Endgame error lost winning advantage
|
50 | Bb5 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Bb5 Black played 50...Bb5, sliding the bishop from c4 to b5. The move places the bishop on a square directly in line with White's rook on b8. The bishop becomes completely undefended – White can simply capture it with 51.Rxb5, winning a piece. Additionally, the move does nothing to improve Black's king safety or create counter‑threats; White still threatens the pawn on b2 and the g7/h6 pawns, while Black's own b1 rook and g7 pawn remain undefended. WHY IT'S BETTER Engine suggested: Kd4 The engine recommends 50...Kd4, a king move that centralises the black king, attacks White's pawn on f5 and supports the advance of the a‑pawn. By keeping the king active, Black maintains material balance and generates concrete threats, whereas 50...Bb5 loses a piece for no compensation. The engine line also forces White to respond to the king's infiltration, preserving Black's defensive resources. KEY PRINCIPLE Never hang a piece: Every move must leave your pieces defended or at least not vulnerable to a free capture by a higher‑valued opponent piece. |
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Move #:
52
Move:
Kb4
blunder
Endgame blunder in equal position | Point of no return
|
52 | Kb4 | blunder | Endgame blunder in equal position | Point of no return |
|
WHAT HAPPENED Move Played: Kb4 Black responded with 52...Kb4, moving the king from c5 to b4. This retreat abandons the central squares and steps into the line of White's rook on b8. The rook now attacks the pawn on b5 (Rxb5) and the knight on e4 also eyes c5. Black's pawn on g7 and rook on b1 remain undefended, and the move does not generate any new threats. WHY IT'S BETTER Engine suggested: Kd4 Engine's 52...Kd4 keeps the king in the centre, where it can pressure White's pawn on f5 and support the advance of the a‑pawn. The move also keeps the king away from the rook's file, preventing the loss of the b5 pawn. After 52...Kd4, White's best continuation is 53.Nd2, giving Black a solid position without material loss. The engine's line maintains piece coordination and avoids the tactical shot 53.Rxb5. KEY PRINCIPLE Centralise the king in the endgame: An active king is a powerful piece; retreating it into the opponent's rook file often loses material. |
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Move #:
55
Move:
Kd3
missed opportunity
Endgame missed stronger move (gap 186cp)
|
55 | Kd3 | missed opportunity | Endgame missed stronger move (gap 186cp) |
|
WHAT HAPPENED Move Played: Kd3 Black played 55...Kd3, moving the king from c4 to d3. The move steps away from the crucial b‑file pawn on b2 and allows White's king to capture the pawn on g7 (Kxg7) without any compensation. Black's pawn on b2, the king on c4, and the pawn on g7 were all undefended; the move does not improve their safety. WHY IT'S BETTER Engine suggested: Kb3 The engine suggests 55...Kb3, a move that directly protects the pawn on b2 and brings the king closer to White's weak pawn on e5. After 55...Kb3, White's best try is 56.Kxg7, but Black can then continue with 56...Kc2‑c3‑c2, targeting the e5 pawn and the a4‑b4 squares. By staying on the b‑file, Black keeps material and creates counter‑play, whereas 55...Kd3 simply concedes the b‑pawn and lets White's king infiltrate. KEY PRINCIPLE Guard your weak pawns with the king: In simplified endings, the king should defend vulnerable pawns and stay close to them; moving away often loses material. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame