Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
Grishap06 vs fabianocaruana
drawTable of Contents
Game Navigator
Game Snapshot
Indian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
64
Move:
Qd2
missed opportunity
Endgame missed stronger move (gap 99218cp)
|
64 | Qd2 | missed opportunity | Endgame missed stronger move (gap 99218cp) |
|
WHAT HAPPENED Move Played: Qd2 Black played 64...Qd2, sliding the queen from e1 to d2. The move does nothing to exploit White's exposed king on h3 and pawn on f3. Moreover the queen remains completely undefended (e1 was already hanging) and the move simply wastes a tempo. No immediate threats are created, and White retains the ability to improve his king position without fear of a check. WHY IT'S BETTER Engine suggested: Qf1+ The engine recommends 64...Qf1+! delivering a direct check. After 65.Kg3 (forced), Black can capture the pawn on f3 with check (Qxf3+), winning material and further exposing White's king. The checking move forces White to respond, gains a tempo, and immediately wins a pawn that was otherwise safe. By ignoring the check, Black missed a clear winning sequence and allowed White to consolidate. KEY PRINCIPLE Use Checks to Gain Material: When the opponent's king is exposed, a checking move can force a concession and often wins material. Never waste a move when a check is available that also attacks an undefended piece. |
||||
|
Move #:
67
Move:
Qe3+
excellent
Endgame found best move in complex position
|
67 | Qe3+ | excellent | Endgame found best move in complex position |
|
WHAT HAPPENED Move Played: Qe3+ Black responded with 67...Qe3+, moving the queen from d2 to e3 and checking the white king on h3. The move is accurate— it keeps the queen active and forces the king to move—but it does not create the most powerful follow‑up threats. After 68.Kg2 (or Kh2), Black's queen sits on e3 where it does not immediately attack the pawn on g4 or the vulnerable king. WHY IT'S BETTER Engine suggested: Qd3+ The engine prefers 67...Qd3+! This check places the queen on d3, still delivering check, but from a more central square. After 68.Kg2 (the only legal reply), the queen on d3 attacks both the g4 pawn and the h3 king along the fourth rank, keeping maximum pressure. The queen also stays closer to the center, preserving flexibility for future checks or captures. In contrast, Qe3+ allows White to block with Kg2 and reduces Black's attacking scope. KEY PRINCIPLE Choose the Most Active Checking Square: When multiple checking moves exist, select the one that maximizes piece activity and creates the greatest number of threats. |
||||
|
Move #:
71
Move:
Ke7
blunder
Endgame error lost winning advantage
|
71 | Ke7 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Ke7 Black played 71...Ke7, moving the king from f6 to e7. This retreat abandons the defense of the queen on f2, which is already undefended, and steps away from the action around White's king on h3. The move does not give any immediate counter‑play and allows White to seize the initiative. WHY IT'S BETTER Engine suggested: Qf3+ The engine's move 71...Qf3+! keeps the queen on the board and immediately checks the white king. After 72.Kh2 (or Kg2), Black retains the queen and can continue the attack, for example by capturing the g4 pawn or forcing perpetual check. By moving the king instead of delivering a check, Black loses the only active resource and lets White approach a winning endgame. KEY PRINCIPLE Prioritize Active Threats Over King Moves in the Endgame: When your queen (or any piece) is hanging, the priority is to generate checks or threats that keep the opponent's king under fire, rather than retreating the king. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame