Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
fabianocaruana vs eljanov
lossTable of Contents
Game Navigator
Game Snapshot
King's Pawn Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
14
Move:
Nb4
point of no return
Point of no return — eval never recovered
|
14 | Nb4 | point of no return | Point of no return — eval never recovered |
|
WHAT HAPPENED Move Played: Nb4 White moved the knight from d5 to b4 (Nb4). By abandoning the d5‑square, White left the black pawn on f4 untouched and allowed Black’s knight on e5 to jump to f3 with check. After 14...Nxf3+ White lost the f3‑knight, and the pawn on f4 remained a strong threat to the white king and the h4‑pawn became vulnerable. Material dropped by a whole piece and Black’s remaining threats (d3, d5, h4) intensified. WHY IT'S BETTER Engine suggested: Nxf4 The engine’s top move 14.Nxf4 captures the hanging pawn on f4 immediately. This eliminates Black’s most active piece, removes a pawn that was attacking e3 and g3, and opens lines for White’s pieces. After 14.Nxf4, even if Black replies 14...Nxf3+ (capturing the other knight), White can recapture with 15.Bxf3, keeping material balance and preserving the dangerous pawn on f4. By playing Nb4, White missed the tactical shot, handed over a piece, and allowed Black to consolidate with a material advantage. KEY PRINCIPLE Never ignore a hanging pawn when it creates immediate threats. Capture the opponent’s undefended pieces first; otherwise you risk losing your own pieces and falling behind in material. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame