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fabianocaruana vs GMKrikor
winTable of Contents
Game Navigator
Game Snapshot
King's Pawn Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
26
Move:
b5
pawn break
Endgame pawn break with negative eval swing
|
26 | b5 | pawn break | Endgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: b5 White chose the pawn push 26. b5, moving the pawn from b4 to b5. The move does not create a new threat; the existing white threats (Bxb7 and the pressure on f7) remain unchanged, while the pawn on b5 becomes a potential target. By advancing the pawn, White leaves the rook on d7 and the king on f1 still undefended, and the black knight on a2 retains the tactical motif of ...Nxb4, which would eliminate the b‑pawn and increase Black's counterplay. WHY IT'S BETTER Engine suggested: Bxb7 The engine’s top move 26. Bxb7 captures the pawn on b7 with the bishop, winning material and simultaneously attacking the black rook on b8. After 26. Bxb7, Black’s best reply is 26... Nxb4, which only recovers the pawn on b4; White remains a pawn up and keeps the rook on b8 under fire. By playing 26. b5, White forfeits the immediate winning capture on b7, allows Black to consolidate, and does not improve White’s position. The engine line exploits the concrete tactical opportunity that the pawn push completely ignores. KEY PRINCIPLE Capture First, Push Later: In positions where a piece can win material with a direct capture, prioritize that tactical shot over a pawn advance. Ignoring a clear winning capture (Bxb7) in favor of a slower pawn break (b5) lets the opponent consolidate and wastes a decisive chance. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame