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AlexPapasimakopoulos vs fabianocaruana
lossTable of Contents
Game Navigator
Game Snapshot
King's Indian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
49
Move:
Ke5
missed opportunity
Midgame missed stronger move (gap 297cp)
|
49 | Ke5 | missed opportunity | Midgame missed stronger move (gap 297cp) |
|
WHAT HAPPENED Move Played: Ke5 Black moved the king from d4 to e5. By stepping away the king stopped defending the pawn on d6 and abandoned the defence of the a5 and h5 pawns. White’s queen on b6 immediately threatens the now‑undefended d6 pawn, while white also attacks a5 and c5. The move also walks into white’s existing threats (a5, c5, d6) and leaves black’s own pieces on a5, d6 and h5 completely undefended. WHY IT'S BETTER Engine suggested: Ke3 The engine recommends 49...Ke3. Ke3 keeps the king close to the centre, continues to guard the d6 pawn and blocks the queen’s diagonal to d6. It also stays on a square that can support the b‑file threats (b3, c4, g3) while limiting white’s active ideas. By staying on e3 instead of e5 Black retains material balance and keeps the initiative, whereas Ke5 concedes a critical defender and allows a forced queen infiltration. KEY PRINCIPLE Endgame King Duty: In simplified positions the king must stay near vulnerable pawns and block opponent’s queen lines; moving the king away can lose crucial defence. |
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Move #:
58
Move:
Kd5
mistake
Midgame error compounded existing disadvantage
|
58 | Kd5 | mistake | Midgame error compounded existing disadvantage |
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WHAT HAPPENED Move Played: Kd5 Black played Kd5, moving the king from c4 to d5. This walk places the king directly in the line of White’s queen on g4, which now threatens the original c4 square. The move also leaves the a5 pawn, the c5 pawn, the d6 pawn and the h7 pawn undefended, while Black’s only active threat is the modest h6 push. By stepping onto d5 Black loses a tempo and creates immediate tactical liability. WHY IT'S BETTER Engine suggested: Kb3 The engine’s 58...Kb3 drives the king toward the queenside pawn a5, away from White’s queen’s line, and keeps the c5 pawn defended. From b3 the king can support a5‑a4 advance and guard the c4‑c5 squares, preserving material and maintaining counter‑play. Kd5, by contrast, walks into White’s queen attack and surrenders the defensive shield around the queenside pawns. KEY PRINCIPLE King Safety in Endgames: Keep the king out of the opponent’s queen’s line and use it to protect and advance your own pawns, not to chase empty squares. |
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|
Move #:
67
Move:
Qb7+
best
Midgame defensive save limited the damage
|
67 | Qb7+ | best | Midgame defensive save limited the damage |
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WHAT HAPPENED Move Played: Qb7+ Black delivered a check with Qb7+. The queen move forces the white king on f7 to move (the only legal reply is Kg8) and eliminates any immediate white counter‑play. The check also eyes the g2‑pawn indirectly and keeps White’s pieces cramped. WHY THIS MOVE IS STRONG The engine confirms Qb7+ as the optimal move. Any non‑checking alternative would allow White to consolidate, keep the king active, and potentially create threats against Black’s weak pawns. By giving a check, Black seizes the initiative, restricts White’s king, and prepares to capture the white queen or advance his own pawns with a decisive tempo. KEY PRINCIPLE Use Checks to Seize the Initiative: When ahead, a forcing move like a check can lock the opponent’s king, limit their options, and convert a material edge into a win. |
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Move #:
72
Move:
c4
pawn break
Endgame pawn break with negative eval swing
|
72 | c4 | pawn break | Endgame pawn break with negative eval swing |
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WHAT HAPPENED Move Played: c4 Black pushed the pawn from c5 to c4. While the pawn creates a passed pawn, the move leaves the black king on d5 isolated and gives White time to activate his king and advance his own pawn on h5. No immediate threats are generated, and White’s king can approach the queenside safely. WHY IT'S BETTER Engine suggested: Kc4 The engine advises 72...Kc4. Centralising the king on c4 supports the c‑pawn, blocks White’s king from invading via d5‑c4, and keeps the pawn’s advance safe. By moving the king first, Black maintains activity and prevents White from gaining a tempo by forcing the king to move again after the pawn push. The pawn‑only move c4 relinquishes that crucial king activity and risks losing the pawn race. KEY PRINCIPLE King Activity Over Pawn Pushes: In pawn endgames the king must escort passed pawns; advancing a pawn before the king is active often gives the opponent the critical tempo. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame