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nihalsarin vs firouzja2003
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Game Snapshot
Queen's Pawn Game: Zukertort Variation
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
52
Move:
Kg6
blunder
Endgame error lost winning advantage
|
52 | Kg6 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kg6 Black played 52...Kg6, moving the king from h5 to g6. This retreat abandons the h5‑square, leaving the pawn on h3 free to advance to h4‑h5 and attack Black's g5‑pawn. The move also leaves the f6 pawn undefended. White now threatens h5, gaining a passed pawn and creating dangerous pressure on Black's kingside. WHY IT'S BETTER Engine suggested: Kh4 Engine‑recommended 52...Kh4 keeps the king active on the h‑file, directly attacking the white pawn on h3 and supporting the rook’s pressure on the g4 pawn. By staying on h4 Black creates immediate threats (Kg4, Rxg4) and prevents White's pawn storm. The king move also safeguards the f6 pawn indirectly, whereas Kg6 merely loses time and hands White a clear plan. KEY PRINCIPLE Keep the king active in the endgame and never abandon key squares that allow opponent pawn advances. |
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|
Move #:
68
Move:
Re2
missed opportunity
Endgame missed stronger move (gap 694cp)
|
68 | Re2 | missed opportunity | Endgame missed stronger move (gap 694cp) |
|
WHAT HAPPENED Move Played: Re2 Black responded with 68...Re2, sliding the rook from d2 to e2. This quiet move gives no check and allows White to continue with 69.Kg3, preserving the king’s safety and keeping the rook on e2 vulnerable to White's threats on e3. WHY IT'S BETTER Engine suggested: Rf2+ The engine’s 68...Rf2+ forces an immediate check, driving the white king away and gaining a tempo. After 69.Kg3 White’s king is forced to a less active square, and Black can follow up with ...Rxe3 or ...Kg5, consolidating material. By missing the check, Black wastes a tempo and leaves the rook on a square where White’s pawn on e3 can attack it. KEY PRINCIPLE When you have a checking move, use it to gain tempo and improve the position; checks are often more valuable than quiet rook lifts. |
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|
Move #:
83
Move:
Rg2+
missed opportunity
Endgame missed stronger move (gap 264cp)
|
83 | Rg2+ | missed opportunity | Endgame missed stronger move (gap 264cp) |
|
WHAT HAPPENED Move Played: Rg2+ Black chose 83...Rg2+, delivering a check from g3 to g2. The move forces White to move the king but does not exploit the immediate tactical opportunity of capturing the white rook on e1. After the check, White can escape to h1, and Black’s king remains on f2 while the rook on g2 is only a temporary threat. WHY IT'S BETTER Engine suggested: Kxe1 Engine’s 83...Kxe1 captures the undefended white rook on e1 outright, winning material and entering a winning king‑and‑pawn endgame. After 84.Kh1 the black king is safely placed on e1, and Black retains the extra rook‑exchange advantage. The checking move Rg2+ merely wastes a tempo and leaves Black’s rook exposed to later attacks. KEY PRINCIPLE Prioritize material gain over superficial checks; when a piece is hanging, capture it before delivering checks. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame