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firouzja2003 vs gurelediz
lossTable of Contents
Game Navigator
Game Snapshot
QGD: 4.Nf3
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
57
Move:
Kc5
blunder
Endgame blunder in equal position
|
57 | Kc5 | blunder | Endgame blunder in equal position |
|
WHAT HAPPENED Move Played: Kc5 White moved 57.Kc5, stepping the king from b6 to c5. By doing so the king abandoned the pawn on b5, which was already under attack by Black's knight on c3. The immediate consequence was that Black could play 57...Nxb5, winning a pawn and also gaining a more active piece while the White king was now farther from the centre and exposed to the opposing king. WHY IT'S BETTER Engine suggested: Kc6 The engine recommends 57.Kc6. From c6 the White king continues to guard the b5 pawn, so the knight cannot capture without being recaptured (Kxb5). Moreover, Kc6 keeps the king centrally placed, preserves material equality and maintains the opposition with Black's king on e7. By contrast, Kc5 concedes a pawn and hands Black the initiative. KEY PRINCIPLE Never abandon a defended pawn: If a piece (or pawn) is under attack, keep it defended—especially with your king in an endgame. Maintaining pawn protection preserves material and prevents the opponent from gaining a decisive advantage. |
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Move #:
59
Move:
Kc4
blunder
Endgame blunder in equal position | Point of no return
|
59 | Kc4 | blunder | Endgame blunder in equal position | Point of no return |
|
WHAT HAPPENED Move Played: Kc4 White played 59.Kc4, moving the king from b5 to c4. This retreat left the e5 pawn completely undefended, allowing Black to capture it with 59...Kxe5. The move also pulled the king away from the centre, giving Black easy access to the remaining white pawns. WHY IT'S BETTER Engine suggested: Kc6 The engine's optimal move is 59.Kc6. Although Black still captures the e5 pawn, the king on c6 stays much closer to the centre and to the remaining white pawns (g5, h4). This proximity limits Black's king infiltration, keeps the white king active for counterplay, and avoids the additional weakening caused by the unnecessary retreat to c4. KEY PRINCIPLE Keep your king close to your pawns and the centre: In king‑and‑pawn endings the king’s activity is paramount. Never retreat the king away from a pawn that is under attack; instead keep it near the centre to maintain opposition and limit the opponent’s infiltration. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame