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nihalsarin vs firouzja2003
drawTable of Contents
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Game Snapshot
Vienna Game: Stanley Variation, Three Knights Variation
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
18
Move:
g5
blunder
Midgame error lost winning advantage
|
18 | g5 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: g5 After 18...g5 Black pushed the pawn from g6 to g5. The move immediately handed White a free pawn: the queen on g4 can now capture the pawn on g5 (Qxg5) and the pawn on g6 becomes a target after the pawn moves. Moreover, the pawn push does nothing to address the fact that Black's rook on e4 and pawn on b7 are completely undefended. White's most dangerous threats – the queen could capture on c7, the bishop could take on d4, and the queen can also take on g6 – remain unchallenged, while Black creates a new weakness. WHY IT'S BETTER Engine suggested: Qe7 The engine recommends 18...Qe7. By moving the queen from d8 to e7 Black immediately defends the rook on e4 (queen on e7 sees e4 vertically) and also adds protection to the b7 pawn via the diagonal e7‑b4‑a3. This quiet move removes the tactical target on e4, keeps material balance, and prepares counter‑play against White's queen. In contrast, 18...g5 loses a pawn and leaves the rook hanging, giving White a clear material edge and a safer position for the queen. KEY PRINCIPLE Defend before you advance: Never push a pawn when it creates a new target or leaves a piece undefended. Always make sure your pieces are protected, especially high‑value pieces like rooks, before creating pawn storms. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame