Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
Alexei_Gubajdullin vs ghandeevam2003
winTable of Contents
Game Navigator
Game Snapshot
Zukertort Opening
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
22
Move:
Qxf3
best
Midgame winning sacrifice
|
22 | Qxf3 | best | Midgame winning sacrifice |
|
WHAT HAPPENED Move Played: Qxf3 Black played 22...Qxf3, the queen from h5 captured the white bishop on f3. The capture wins a piece (bishop valued 3) and eliminates one of White's main attacking pieces that was eyeing the king on h2. After the move the board has Black queen on f3, White queen still on d6, White rook on f1, and a Black knight on f2 that blocks any immediate rook recapture. White now faces a material deficit and a weakened defensive net around the king. WHY THIS MOVE IS STRONG The engine also recommends 22...Qxf3 because it is a forcing win of material. No other move in the position yields a comparable advantage; alternatives either allow the bishop to stay alive or give White counter‑play. By removing the bishop, Black not only gains a piece but also clears the g5–h4 diagonal, reduces White's pressure on the black king, and keeps the queen on a safe square (the knight on f2 blocks the rook). After White’s forced 23.Rc1, Black can consolidate or continue with moves like ...e4, keeping the initiative. Any other move would leave the bishop alive and give White chances to generate threats with Qc6 or Qe5. KEY PRINCIPLE Take the piece when the capture is safe: A winning capture that also removes a key defender is often the best continuation. Always ask yourself – does the move win material and simultaneously improve the safety of your own king? If the answer is yes, it is usually the correct move. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame