Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
gmwso vs Tobias_Koelle
drawTable of Contents
Game Navigator
Game Snapshot
English Opening: Agincourt Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
46
Move:
Rc5
missed win
Endgame missed winning continuation
|
46 | Rc5 | missed win | Endgame missed winning continuation |
|
WHAT HAPPENED Move Played: Rc5 White played 46.Rc5, retreating the rook from the powerful c7‑square to c5. The move does nothing to increase pressure on Black's king or pawn structure. Black's only remaining pieces are the king on h7, a pawn on h5 and a knight on g3, all of which stay safe. The engine shows that after 46.Rc5 no immediate threats are created and White leaves the h‑pawn and the g2‑pawn undefended, while Black's knight already eyes the weak g2 square. WHY IT'S BETTER Engine suggested: Rc8 The engine's 46.Rc8! forces the black king to the edge with 46...Kh6. After the king steps onto h6, White's rook infiltrates on the h‑file (Rh8+) and wins the h‑pawn or delivers mate. By keeping the rook on c8, White maintains the dominant rook on the seventh rank, restricts the black king, and creates a decisive mating net. In contrast, Rc5 relinquishes the seventh‑rank dominance, wastes a tempo, and allows Black to consolidate. KEY PRINCIPLE Maintain domination on the seventh rank: In endgames, a rook on the opponent's seventh rank cuts off the king and creates unstoppable threats. Never retreat a winning rook unless it creates a concrete threat. |
||||
|
Move #:
54
Move:
Re3
blunder
Endgame error lost winning advantage
|
54 | Re3 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Re3 White answered 54.Re3, sliding the rook down the e‑file away from the black king. The move fails to exploit the vulnerable black king on g7 and leaves the h5‑pawn untouched. Black's knight on g3 and pawn on h5 remain unchallenged, and White's king on g5 is far from the action. WHY IT'S BETTER Engine suggested: Re7+ The engine's 54.Re7+! checks the black king immediately. After 54...Kg8 the rook on e7 attacks the h5‑pawn and also threatens a decisive infiltration on the seventh rank (e.g., Rg7#). The check forces the king onto a square where it cannot defend the pawn, and White can capture h5 with check or force a winning king‑and‑pawn ending. Re3, by contrast, loses the initiative and allows Black to consolidate. KEY PRINCIPLE Use checks to seize the initiative: When the opponent's king is exposed, a checking move that forces the king onto a worse square can turn a simple material advantage into a winning attack. |
||||
|
Move #:
65
Move:
Rxh4
blunder
Endgame error lost winning advantage
|
65 | Rxh4 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Rxh4 White played 65.Rxh4, grabbing the pawn on h4 with the rook. The capture looks attractive, but the rook lands on h4 directly in front of Black's knight on g6. Black immediately replies 65...Nxh4, winning the rook for a pawn. White's king on e4 is left without compensation, and the material deficit decides the game. WHY IT'S BETTER Engine suggested: Kf6 The engine recommends 65.Kf6, a king move that keeps the rook on the active h5‑square and preserves the material balance. By stepping the king forward, White maintains the rook’s dominance on the seventh rank, threatens to capture the h‑pawn later, and avoids the tactical shot ...Nxh4. The king move also brings the white king closer to the black pawn on h2, increasing winning chances in the pawn endgame. KEY PRINCIPLE Never sacrifice a piece for a pawn unless it creates a decisive attack: In simplified endings, keep your pieces active and avoid unnecessary captures that expose them to opponent's tactics. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame