Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
gmwso vs mishanick
winTable of Contents
Game Navigator
Game Snapshot
English Opening: Anglo-Indian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
56
Move:
Qh6
blunder
Midgame error lost winning advantage
|
56 | Qh6 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Qh6 White played 56.Qh6, moving the queen from e3 to h6. The move ignores Black's immediate threats: the bishop on d8 attacks the undefended pawn on f6, and the queen on b7 attacks the pawn on b3. After Qh6, Black can capture on f6, winning a pawn, while the b3 pawn remains under fire. No new threats are created, and White's queen ends up on a square where it does not defend the hanging pieces. WHY IT'S BETTER Engine suggested: Qh3 Engine's 56.Qh3 would keep the queen on the third rank, defending the b3 pawn along the rank (h3‑g3‑f3‑e3‑d3‑c3‑b3) and maintaining pressure on Black's pieces. It also keeps the queen in a position to contest Black's bishop and prevents the loss of the f6 pawn. By playing Qh3, White neutralizes the immediate tactical threats, whereas Qh6 allows Black to gain material. KEY PRINCIPLE Neutralize Opponent's Threats Before Starting Your Own Attack: Always check whether any of your pieces are hanging or under attack. If a piece is undefended, the priority is to defend it or eliminate the opponent's attacker before launching a new plan. |
||||
|
Move #:
63
Move:
Ka4
excellent
Endgame found best move in complex position
|
63 | Ka4 | excellent | Endgame found best move in complex position |
|
WHAT HAPPENED Move Played: Ka4 White responded with 63.Ka4, stepping the king toward the queenside pawn structure. Black threatens to advance e5 and to capture the f6 pawn with the bishop. White's king move brings the king closer to the passed a‑pawn, supports a potential a5‑a6 advance, and also covers the weak a3 square, which was listed as undefended. WHY IT'S BETTER Engine suggested: Be3 Engine suggested 63.Be3, developing the bishop, but Ka4 is superior in this pawn‑ending because king activity is decisive. By centralizing the king on a4, White increases the king's influence over the critical queenside squares, prepares to escort the a‑pawn, and guards the vulnerable a3 square. The bishop move does not address the immediate need for king support in a pawn race. KEY PRINCIPLE King Activity in Pawn Endgames: In simplified positions, the king becomes a fighting piece. Bring it toward the side where passed pawns exist and protect weak squares; the king’s proximity often decides the race. |
||||
|
Move #:
69
Move:
c7
best
Endgame pawn break with positive eval swing
|
69 | c7 | best | Endgame pawn break with positive eval swing |
|
WHAT HAPPENED Move Played: c7 White advanced the pawn with 69.c7, creating a passed pawn one step from promotion. Black's only active threat is the f6‑king, while Black's pawn on g2 and king are far from stopping the c‑pawn. The move also keeps the pawn on c6 defended by the king and opens the possibility of queening on the next move. WHY THIS MOVE IS STRONG Engine's top line is exactly the same: 69.c7 followed by Black's forced promotion on g1. By pushing c7, White maximizes the promotion threat and forces Black to respond to the immediate danger, while Black's counter‑play on the other side is too slow to matter. KEY PRINCIPLE Create an Unstoppable Passed Pawn: When you have a passed pawn that is far advanced, push it to promotion as quickly as possible, especially if the opponent's counter‑threats cannot arrive in time. |
||||
|
Move #:
71
Move:
Qc7+
excellent
Midgame found best move in complex position
|
71 | Qc7+ | excellent | Midgame found best move in complex position |
|
WHAT HAPPENED Move Played: Qc7+ White delivered a check with 71.Qc7+, moving the queen from c8 to c7 and checking the black king on f7. The move forces the king to move (e.g., 71…Ke8 or 71…Kg8) and keeps the queen active on the seventh rank, eyeing the e6 pawn and supporting the white king on a5. WHY IT'S BETTER Engine suggested: Qd7+ Engine's line 71.Qd7+ also checks, but Qc7+ is at least as strong: it attacks the king directly, forces a king move, and simultaneously threatens to capture on e6 after the king steps away. The queen remains on a powerful square, while the alternative check does not increase pressure on Black's weak pieces as effectively. KEY PRINCIPLE Use Checks to Drive the Opponent's King Into Weakness: A well‑placed queen check can force the enemy king onto a less active square, allowing you to exploit the resulting positional weaknesses. |
||||
|
Move #:
72
Move:
Kb6
missed opportunity
Midgame missed stronger move (gap 203cp)
|
72 | Kb6 | missed opportunity | Midgame missed stronger move (gap 203cp) |
|
WHAT HAPPENED Move Played: Kb6 White played 72.Kb6, moving the king from a5 to b6. This is a passive king move that does not create any threats. Black still has active threats on c5, e5 and f6, and the white queen on c7 remains the only attacking piece. The move leaves the queen without a forcing continuation. WHY IT'S BETTER Engine suggested: Qg7+ Engine recommends 72.Qg7+!, delivering a check that forces the black king to f5. The checking move seizes the initiative, drives the enemy king away from the center, and creates mating or winning chances. By playing Kb6, White missed the opportunity to keep the momentum and allowed Black to stay on the defensive. KEY PRINCIPLE Prioritize Forcing Moves Over Passive King Walks: In queen‑ending positions, active checks that limit the opponent's king are often decisive. Do not waste time with non‑threatening king moves when a check can gain tempo and improve the position. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame