Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
gmwso vs rasmussvane
winTable of Contents
Game Navigator
Game Snapshot
King's Indian Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
26
Move:
Ne5
blunder
Midgame error lost winning advantage
|
26 | Ne5 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Ne5 White played Ne5, moving the knight from d7 to e5. The move blocks the white bishop on c3 from the powerful Bxg7 idea, leaves the queen on b7 undefended, and allows Black's queen on h3 to keep threats on f1, g3 and h2. Black also has an undefended rook on d8 and pawn h3, while White's pieces on b7 and e2 are hanging. WHY IT'S BETTER Engine suggested: Bxg7 Engine's Bxg7! captures the black bishop on g7, forcing Kxg7. This wins a piece, removes a key defender of Black's king, and opens lines toward the black king while keeping the queen safe. By playing Ne5 White missed the winning tactical shot, lost momentum, and handed Black concrete threats that could win material. KEY PRINCIPLE Never block your own tactical weapon: If a piece is poised to deliver a decisive capture, keep the line open. Calculating the immediate tactical motif before playing a quiet move is essential. |
||||
|
Move #:
28
Move:
Bc7
best
Midgame trend reversal (145cp decline)
|
28 | Bc7 | best | Midgame trend reversal (145cp decline) |
|
WHAT HAPPENED Move Played: Bc7 White played Bc7, shifting the bishop from e5 to c7. The bishop now attacks the undefended rook on d8 and eyes the pawn on h2. Black still threatens the e2 pawn, the e5 square, and the h2 pawn, but White's queen on b7 remains undefended. WHY THIS MOVE IS STRONG Engine confirms Bc7 is the best move because it creates a concrete threat on a high‑value, undefended piece (the rook on d8) and simultaneously pressures h2. Black must respond with Re8 to defend, losing time. Any alternative move would not generate such dual threats and would allow Black to consolidate. KEY PRINCIPLE Create multiple threats (forks) against undefended enemy pieces: An active piece that attacks two targets forces the opponent to defend, gaining the initiative. |
||||
|
Move #:
32
Move:
e4
pawn break
Midgame pawn break with negative eval swing
|
32 | e4 | pawn break | Midgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: e4 White pushed e2‑e4, a double‑step pawn advance. The pawn now attacks the black knight on d5, but it does nothing to stop Black's queen on f6 from targeting the white pawns on b2, f2, and h4. Moreover, White's queen on b7 and bishop on a5 remain undefended. WHY IT'S BETTER Engine suggested: Bd2 Engine recommends Bd2 instead. Bd2 defends the queen on b7 (by covering b2), reinforces the vulnerable bishop on a5, and prepares to meet Black's queen threats. It also develops a piece while keeping the option of a later pawn break, whereas e4 leaves critical pieces exposed and lets Black continue a dangerous attack. KEY PRINCIPLE Secure your pieces before launching pawn storms: Develop and defend first; a pawn break is only effective when your pieces are safe and coordinated. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame