Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
LevonAronian vs hansontwitch
lossTable of Contents
Game Navigator
Game Snapshot
Sicilian Defense: Modern Variations
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
31
Move:
Nxd1
blunder
Midgame error lost winning advantage | Point of no return
|
31 | Nxd1 | blunder | Midgame error lost winning advantage | Point of no return |
|
WHAT HAPPENED Move Played: Nxd1 Black chose 31...Nxd1, the knight on b2 captured the white rook on d1. The capture wins a rook, but the knight lands on d1 where it can be taken back by the white rook from d6 (Rxd1). After the recapture Black loses the knight and ends up down material, while the pawn on a7 remains undefended. WHY IT'S BETTER Engine suggested: Qxd6 The engine’s 31...Qxd6 attacks the undefended white rook on d6, the highest‑valued piece that is not protected. By taking the rook, Black gains a full rook without allowing an immediate recapture, preserving material balance and keeping the knight on b2 for future defense. The queen capture also eliminates a key attacker, whereas Nxd1 merely trades a defended rook for an undefended knight. KEY PRINCIPLE Capture the most valuable undefended piece: Always target the opponent’s highest‑value piece that lacks protection; avoid trades that let the opponent recapture with equal or greater value. |
||||
|
Move #:
36
Move:
Bxf6
missed opportunity
Midgame missed stronger move (gap 178cp)
|
36 | Bxf6 | missed opportunity | Midgame missed stronger move (gap 178cp) |
|
WHAT HAPPENED Move Played: Bxf6 Black played 36...Bxf6, the bishop on g7 took the white rook on f6. Although a rook is won, the bishop lands on f6 where it is immediately vulnerable to the white queen on f4 (Qxf6). After the queen recaptures, Black is left down a piece and the king on h7 stays exposed, while the pawn on h4 is still undefended. WHY IT'S BETTER Engine suggested: h3 Engine’s 36...h3 pushes the h‑pawn, creating a passed pawn and direct threats against White’s king (h3‑g2). The pawn advance forces White to defend, keeps the bishop on g7 safe, and preserves the material advantage gained earlier. It also opens lines for Black’s rooks and exploits the fact that White’s pieces are poorly coordinated. KEY PRINCIPLE Prioritize active threats over greedy captures: A pawn push that generates immediate danger can be more valuable than winning material that leaves your pieces exposed. |
||||
|
Move #:
40
Move:
Rfxf5
best
Midgame found best move in complex position
|
40 | Rfxf5 | best | Midgame found best move in complex position |
|
WHAT HAPPENED Move Played: Rfxf5 Black executed 40...Rfxf5, the rook from f8 captured the white knight on f5. The capture removes a strong enemy piece, gains a piece, and clears the f‑file for Black’s remaining rook, improving coordination without any tactical drawback. WHY THIS MOVE IS STRONG The engine also rates 40...Rfxf5 as the best move because it seizes the hanging knight, converting a material advantage into a decisive edge. Any alternative (e.g., moving the rook) would let the knight remain active and preserve material equality. KEY PRINCIPLE Take hanging pieces immediately: When an opponent’s piece is unprotected, capture it at once to secure a material edge. |
||||
|
Move #:
41
Move:
Kg6
missed opportunity
Endgame missed stronger move (gap 155cp)
|
41 | Kg6 | missed opportunity | Endgame missed stronger move (gap 155cp) |
|
WHAT HAPPENED Move Played: Kg6 Black moved 41...Kg6, stepping the king from h7 to g6. The move does nothing to address White’s threat on f5 and places the king on a square that can be targeted by White’s bishop and queen, while Black’s own pawn on a7 and h7 remain undefended. WHY IT'S BETTER Engine suggested: Kg7 Engine recommends 41...Kg7, keeping the king safe on the back rank and preparing the winning capture 42...Bxf5, which wins the white bishop on f5. The safe king move maintains defensive cohesion and enables a clear material gain, whereas Kg6 wastes tempo and risks a tactical infiltration. KEY PRINCIPLE King safety first: In the middlegame, never move the king into the line of enemy pieces; keep it protected and use safe moves that set up winning tactics. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame