Stuck at Your Current Rating?

Signup for free to join thousands of players who improved their game with our personalized tips and analysis

Chess.com

hikaru vs morphy1984

win
Date: 2026-04-05 19:37:36 | Game Link

Table of Contents

8
7
6
5
4
3
2
1
8
7
6
5
4
3
2
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h

Game Navigator

2 key moments

Game Snapshot

Nimzo-Larsen Attack

Crucial Positions

Move #: 23
Move: b4
pawn break
Midgame pawn break with negative eval swing
Crucial Position

WHAT HAPPENED

Move Played: b4

White chose the pawn push 23. b4, advancing the b‑pawn one square. The move attacks the black pawn on a5 and opens the b‑file, but it leaves the powerful black pawn on f5 untouched and does nothing to stop Black's looming threats of ...a3 and ...e3. Moreover, White's knight on g3, which was undefended, remains a target, and the pawn advance does not create any immediate tactical pressure on Black's position.

WHY IT'S BETTER

Engine suggested: Nxf5

Engine’s recommendation 23. Nxf5! directly eliminates Black’s dangerous f5‑pawn. After 23. Nxf5 gxf5 the resulting position removes a key defender of Black’s king, opens the g‑file for White’s pieces, and neutralises Black’s ...e3 threat. By exchanging on f5 White gains the initiative, clears the g‑file for a rook or queen infiltration, and forces Black to recapture with a pawn, weakening Black’s king side pawn structure. In contrast, 23. b4 merely creates a flank pawn tension while allowing Black to continue the attack unimpeded.

KEY PRINCIPLE

Eliminate enemy threats before launching flank attacks: When an opponent’s pawn or piece is creating concrete threats, prioritize removing it (e.g., Nxf5) rather than pursuing peripheral pawn pushes that do not address the immediate danger.

Move #: 32
Move: f5+
pawn break
Midgame pawn break with negative eval swing

Master Lens

Hikaru (White) won a sharp Nimzo‑Larsen Attack by developing his pieces quickly, creating threats against Black’s exposed king, and then converting the attack with precise rook lifts and a winning rook capture. The game shows how active piece placement and timely attacks can turn a small opening edge into a full victory.

What The GM Did Well By Phase

Opening

White fianchettoed the bishop to **Bb2** (a fianchetto) and immediately placed the knight on **Nf5**, targeting Black’s e7‑queen and the weak f7‑square. By castling on move 14, White secured his king while keeping the center fluid, demonstrating the principle of rapid development and king safety before launching an attack.

Middlegame

At **23.b4** White tried a flank pawn push that ignored Black’s dangerous pawn on f5; the better plan was **23.Nxf5**, which would have removed the key defender of Black’s king and opened the g‑file for White’s pieces. Later, after **32.f5+**, White gave a check that wasted time and left his queen and rook vulnerable; a quieter move like **32.Qc4** would have attacked Black’s queen and solidified the position. Despite these inaccuracies, Hikaru kept the initiative by activating his rooks with **34.Ra4** and sacrificing the exchange on **34...Bxe6** to open lines toward Black’s king, illustrating the importance of piece activity over material.

Endgame

White’s rook lift **36.Rf6+** forced the Black king onto a vulnerable square, and the follow‑up **37.Rf7+** drove the king further back. The final capture **38.Rxc7** won a rook and left Black with no defense, showing how to use rooks on open files (rook infiltration) and create decisive threats in the late game.

Game Themes

passed pawns castling fianchetto bishop pair