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hikaru vs puz2010
winTable of Contents
Game Navigator
Game Snapshot
Nimzo-Larsen Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
8
Move:
d5
pawn break
Opening pawn break with negative eval swing
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8 | d5 | pawn break | Opening pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: d5 You pushed the d‑pawn to d5 immediately. The move opens the centre but leaves your king in the centre and does nothing to address Black's immediate threats of ...d4 and ...f3. Moreover, the move leaves the b2 and g2 pawns undefended, while Black already has an undefended b7 pawn that can become a target after you castle. WHY IT'S BETTER Engine suggested: O-O The engine recommends 8. O‑O first. Castling secures the king, connects the rooks and removes the tactical motif of ...f3 against an uncastled king. After you have safely castled, the same pawn break d5 can be played with full support, and Black's ...d4 idea loses potency because your rook on f1 will help control the d‑file. In short, O‑O preserves king safety and keeps the pawn break as a powerful, later‑timed lever. KEY PRINCIPLE King Safety Before Aggression: Always castle (or otherwise ensure king safety) before launching central pawn breaks; an exposed king turns a normally strong pawn push into a liability. |
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Move #:
22
Move:
Qf1
missed opportunity
Midgame missed stronger move (gap 210cp)
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22 | Qf1 | missed opportunity | Midgame missed stronger move (gap 210cp) |
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WHAT HAPPENED Move Played: Qf1 You played 22. Qf1, a passive queen retreat that does not meet Black's active threats ...d5, ...f4 and ...g4. The move also leaves the e3 pawn undefended and does nothing to improve coordination of your pieces. WHY IT'S BETTER Engine suggested: Qd2 The engine’s top move is 22. Qd2. From d2 the queen defends the e3 pawn, eyes the h6‑square, and prepares to meet Black’s pawn thrusts. It also keeps the queen on a central, active square, allowing your rooks to connect and your knights to jump to c5 or e5. By contrast, Qf1 merely blocks the rook on f1 and gives Black the free hand to advance his pawn storm. KEY PRINCIPLE Active Queen Placement: Place the queen where it defends key squares and coordinates with other pieces; a passive retreat often hands the initiative to the opponent. |
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Move #:
24
Move:
Qxf4
best
Midgame trend reversal (158cp decline)
|
24 | Qxf4 | best | Midgame trend reversal (158cp decline) |
|
WHAT HAPPENED Move Played: Qxf4 You captured on f4 with 24. Qxf4, eliminating Black's bishop that had just taken on f4. The capture wins a piece, removes a key attacker, and leaves Black with limited compensation. After the exchange, Black’s best reply is 24...Bxe4, which does not restore material equality. WHY THIS MOVE IS STRONG The engine also rates Qxf4 as the optimal move. By taking the bishop, you convert a dynamic attack into a material advantage while keeping your own threats (c5, d5, d6, e5) alive. Any alternative (e.g., retreating the queen) would allow Black to keep the bishop, maintain pressure on e3 and g3, and potentially regain the piece after ...Bxe4. KEY PRINCIPLE Capture the Active Piece: When an opponent’s piece lands on a vulnerable square, seize the opportunity to win material; removing the enemy’s active piece often outweighs any minor positional concessions. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame