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hikaru vs Tunartank
winTable of Contents
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Game Snapshot
Vienna Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
56
Move:
Kh3
blunder
Endgame blunder in equal position
|
56 | Kh3 | blunder | Endgame blunder in equal position |
|
WHAT HAPPENED Move Played: Kh3 White moved the king from h4 to h3 (Kh3). By stepping off the h‑file the king no longer protects the pawn on h5 and, more critically, abandons the g4 pawn. The position after Kh3 leaves the black rook on a4 with a clear line to g4, the black knight on f6 eyeing g4, and the black pawn on h6 ready to advance. Black’s immediate threats are ...g4 (knight) and ...h5 (pawn advance), while White only threatens the pawn on h6. Moreover, the white rook on d1 and bishop on e3 are listed as undefended, giving Black the tactical shot ...Rxg4+ that wins a pawn and forces the white king into further danger. WHY IT'S BETTER Engine suggested: Rb1 The engine’s top move, 56.Rb1, keeps the rook on a safe square, defends the d‑file, and maintains the king on h4 where it continues to guard the h5 pawn. By playing Rb1 White prevents the crushing ...Rxg4+ and preserves material balance. In contrast, Kh3 walks into a forced capture, loses the g4 pawn, and leaves the rook on d1 vulnerable, turning a roughly equal position into a losing one. KEY PRINCIPLE Guard critical squares and avoid self‑exposure: Before moving the king, always check whether the move leaves a piece undefended or opens a direct tactical shot for the opponent. Keeping the king on a protecting square and defending vulnerable pieces (like the rook on d1) is essential to prevent avoidable material loss. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame