Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
only_strong_moves vs hikaru
winTable of Contents
Game Navigator
Game Snapshot
Queen's Pawn Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
35
Move:
hxg4
pawn break
Endgame pawn break with negative eval swing
|
35 | hxg4 | pawn break | Endgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: hxg4 Black played 35...hxg4, the h‑pawn captured the white pawn on g4 and landed on g4. The capture removed a white pawn but left the white bishop on b6 and the pawn on c5 untouched. Black’s rook on c6 still had a direct capture on c5, and the black pawn on b7 remained undefended. White’s remaining threats (g6, h5) were unchanged, while Black’s own threats (b6, c5, g4) now included a pawn that could become a target. WHY IT'S BETTER Engine suggested: Rxc5 The engine’s top move 35...Rxc5 wins a pawn and attacks the white bishop on b6 in a single stroke. After Rxc5 Black is up material and forces White to react, while the pawn on g4 is left on the board for no immediate purpose. hxg4 neither creates a concrete threat nor improves king safety; instead it wastes a tempo and allows White to keep the bishop advantage. By capturing on c5 first, Black maximizes material gain and keeps the initiative. KEY PRINCIPLE Take the hanging piece first: In a complex position, always eliminate the opponent’s unprotected material before launching pawn breaks. Capturing a free pawn or piece preserves the material balance and prevents the opponent from maintaining a piece advantage. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame