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only_strong_moves vs hikaru
winTable of Contents
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Game Snapshot
Scandinavian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
13
Move:
Kf8
blunder
Midgame error lost winning advantage
|
13 | Kf8 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kf8 In response to White's checking move 13.Bb5+, you played 13...Kf8, moving the king from e8 to f8. The move removes the king from the line of attack but does nothing to address the underlying tactical problem: the black knight on e5 is completely undefended. After the king move the position still contains the threats listed for White (d4, e5, e8). Because the e5‑knight is hanging, White can immediately capture it with 14.Nxe5, winning a piece. Moreover, the move leaves other black pieces undefended (b7 pawn, c5 pawn, h8 rook) and does not neutralise White's active bishop on b5. In short, Kf8 fails to meet the check and creates a material loss. WHY IT'S BETTER Engine suggested: N7c6 The engine recommends 13...N7c6 (knight from e7 to c6). This interposes a piece on the b5‑e8 diagonal, instantly parrying the check without moving the king. After 13...N7c6, White’s most forcing continuation is 14.Bxc6+; Black recaptures 14...bxc6, trading a bishop for a knight and eliminating the dangerous bishop on b5. Crucially, the e5‑knight remains defended by the queen on d8 and the bishop on g4, so White cannot win it with Nxe5. By choosing the interposition, Black preserves material, keeps the king safe on e8, and maintains a solid pawn structure, whereas Kf8 allows an outright loss of a piece. KEY PRINCIPLE When in check, interpose or capture rather than move the king if a piece can block the line. Always ask yourself: Does my move also defend hanging pieces? Moving the king may escape the immediate check but can leave other pieces en prise, leading to a material deficit. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame