Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
PiliposyanRobertChess vs hikaru
winTable of Contents
Game Navigator
Game Snapshot
Sicilian Defense: French Variation
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
29
Move:
Bc6
blunder
Midgame blunder in equal position
|
29 | Bc6 | blunder | Midgame blunder in equal position |
|
WHAT HAPPENED Move Played: Bc6 Black played 29...Bc6, pulling the bishop from a4 to c6. The move does nothing to stop White's immediate threats: the queen on a7 can capture the undefended rook on b8, the rook on d2 attacks the pawn on d7, and the queen also eyes the pawn on a6. By moving the bishop, Black leaves the rook on b8 hanging and allows White to win material, while also abandoning the defense of the e7 knight. WHY IT'S BETTER Engine suggested: Rb1+ The engine's 29...Rb1+ forces an immediate check, compelling White's king to move (typically 30.Kh2). After the king moves, Black can capture the queen on a7 or win the rook on b8, converting a material advantage. The checking move also removes the tactical vulnerability that Bc6 created, keeping the rook defended and preserving the e7 knight. In short, the check exploits the opponent's overloaded pieces, whereas Bc6 simply loses material. KEY PRINCIPLE Never ignore a hanging piece: If a major piece (rook, queen) is undefended, your priority is to either defend it or create a forcing move that wins material before the opponent can capture. |
||||
|
Move #:
51
Move:
Qd6
defensive save
Midgame defensive save limited the damage
|
51 | Qd6 | defensive save | Midgame defensive save limited the damage |
|
WHAT HAPPENED Move Played: Qd6 Black responded with 51...Qd6, retreating the queen from c5 to d6. This move fails to address White's threats: the white queen attacks the a6 pawn, the knight on e7, and the pawn on h6. Moreover, the black queen on d6 becomes undefended, while White's queen on e6 and pawn on f4 remain unprotected. WHY IT'S BETTER Engine suggested: Rd4 The engine's 51...Rd4! delivers a check from the rook on d8 to the white king on g1. The check forces White's king to move, after which Black can capture the undefended queen on e6 (or win the pawn on f4) and neutralize White's threats. By activating the rook with a check, Black creates concrete counterplay and removes the vulnerability of the queen, unlike the passive queen retreat. KEY PRINCIPLE Activate pieces with checks when you are under threat: A checking move can turn the tables, forcing the opponent to respond and giving you time to win material or relieve pressure. |
||||
|
Move #:
55
Move:
Qf6
blunder
Midgame blunder in equal position
|
55 | Qf6 | blunder | Midgame blunder in equal position |
|
WHAT HAPPENED Move Played: Qf6 Black played 55...Qf6, moving the queen from d6 to f6. This move does not stop White's immediate threats: the white queen on h7 attacks the e7 knight, the g7 pawn, and the h6 pawn. By moving the queen away, Black leaves the e7 knight completely undefended, allowing White to capture it next move. WHY IT'S BETTER Engine suggested: Nxf5 The engine recommends 55...Nxf5, where the knight on e7 captures the white bishop on f5. This eliminates a powerful attacker, defends the e7 square, and simultaneously removes White's threat on the knight. After the capture, Black also threatens the white queen on h7. The knight move is a concrete tactical solution, whereas Qf6 simply loses a piece. KEY PRINCIPLE Deal with immediate threats directly: When an opponent attacks a piece, the most accurate response is often a capture or a move that neutralizes the attacker, not a quiet retreat. |
||||
|
Move #:
64
Move:
Kd7
mistake
Endgame error compounded existing disadvantage
|
64 | Kd7 | mistake | Endgame error compounded existing disadvantage |
|
WHAT HAPPENED Move Played: Kd7 Black moved the king from e6 to d7 (64...Kd7). This king move does nothing to stop White's queen on g3, which is already threatening the pawn on g7. The pawn on g7 is completely undefended, and the move leaves it vulnerable to capture. WHY IT'S BETTER Engine suggested: g6 The engine's 64...g6 blocks the queen's line to g7, protecting the pawn and removing the immediate threat. After 65.Qb3+ White's check is less dangerous because the pawn on g7 is now safe. By playing ...g6, Black creates a defensive shield without wasting time with a king move that does not affect the threat. KEY PRINCIPLE Block the line of attack before moving the king: When a piece is under direct fire, the simplest remedy is often to interpose a pawn or piece, preserving king safety. |
||||
|
Move #:
71
Move:
f3
game losing blunder
Endgame blunder threw away winning position
|
71 | f3 | game losing blunder | Endgame blunder threw away winning position |
|
WHAT HAPPENED Move Played: f3 Black pushed the pawn with 71...f3, advancing from f4 to f3. This move ignores the crushing tactical shot White has: the queen on a6 attacks the black rook on f6, and the rook can capture the queen on a6 with 71...Rxa6, winning the game. By playing f3, Black allows White to maintain the queen's attack and loses the rook. WHY IT'S BETTER Engine suggested: Rxa6 The engine's 71...Rxa6 immediately captures the undefended white queen, gaining decisive material. After 72.g3 (the best White reply), Black emerges with a winning rook versus minor piece. The pawn push does nothing to defend the rook and even creates a new weakness on f3. KEY PRINCIPLE Never overlook a hanging queen: When your opponent's queen attacks an undefended piece, the priority is to eliminate the queen or defend the piece, not to make unrelated pawn moves. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame