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hikaru vs RoseAtwell
winTable of Contents
Game Navigator
Game Snapshot
Nimzo-Larsen Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
16
Move:
e6
best
Midgame pawn break with negative eval swing
|
16 | e6 | best | Midgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: e6 White pushed the pawn from e5 to e6. The pawn now attacks the black queen on d7 (which is completely undefended) and the empty f7‑square. Because the queen has no defender, Black must move it; the engine’s only reasonable reply is 16…Qd6, retreating the queen to a defended square. By playing e6 White immediately wins material (the queen would be lost on the spot) and secures a passed pawn on the e‑file. WHY THIS MOVE IS STRONG The engine marks 16.e6 as the best move because it exploits a tactical flaw: the black queen on d7 is hanging. If Black naïvely captures with 16…Qxe6, White wins the queen with 17.Rxe6. Even after the best defence 16…Qd6, White has already gained a pawn and forced the queen onto a defensive role, while Black’s pawn structure remains compromised. Any other white move would leave the queen untouched and miss the winning tactic. KEY PRINCIPLE Never leave a high‑value piece undefended. A single pawn advance can create a fork that wins material; always scan the board for hanging pieces before making a quiet move. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame