Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
hikaru vs Turboplombir
winTable of Contents
Game Navigator
Game Snapshot
Indian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
13
Move:
hxg6
best
Midgame pawn break with positive eval swing
|
13 | hxg6 | best | Midgame pawn break with positive eval swing |
|
WHAT HAPPENED Move Played: hxg6 White played 13. hxg6, capturing the black pawn on g6 with the pawn from h5. The capture opens the h‑file, attacks the vulnerable f7 pawn, and creates a direct threat of Qxf4 against the black bishop on f4. It also threatens the pawn on c6 (via Bc4‑c6) and the newly placed pawn on g6 attacks f7. Black's most natural reply is 13... hxg6, recapturing with the h‑pawn, but after the exchange Black is left with an isolated pawn on g6 and a bishop on f4 that can be taken next move. WHY THIS MOVE IS STRONG The engine marks hxg6 as the best move because it converts a simple pawn push (h5‑h6) into a concrete material gain and creates multiple tactical threats at once. By removing the g6 pawn, White attacks f7, threatens Qxf4, and pressures c6, forcing Black to spend a tempo recapturing (13... hxg6) instead of developing or defending the queen side. Any alternative (e.g., 13. O‑O‑O or 13. Qg3) would leave the g6 pawn untouched and allow Black to consolidate with ...Qb6‑b5 or ...f5, missing the chance to exploit the bishop on f4 and the weak f7 pawn. The engine line shows that even after 13... hxg6, White retains the initiative with 14. Qxf4, winning a piece. KEY PRINCIPLE Create Multiple Threats with a Single Move: A well‑timed pawn capture can simultaneously win material, open lines, and generate tactical threats. Always look for moves that achieve more than one objective. |
||||
|
Move #:
19
Move:
Qxh3
best
Midgame missed stronger move (gap 464cp)
|
19 | Qxh3 | best | Midgame missed stronger move (gap 464cp) |
|
WHAT HAPPENED Move Played: Qxh3 White played 19. Qxh3, eliminating the black rook on h3 that was menacing the white rook on h1 and eyeing the f3‑h1 diagonal. The capture removes a direct tactical threat, clears the h‑file, and preserves material balance. Black’s best reply according to the engine is 19... Kf8, stepping the king away from the h‑file and preparing to bring the rook to e8 or defend the g7‑king. WHY THIS MOVE IS STRONG Capturing the rook is forced; any move other than Qxh3 would allow Black to continue the attack with ...Rxh1+ or ...Qg5, winning material or delivering a check. By playing Qxh3, White neutralizes the most dangerous piece on the board, maintains the extra pawn advantage, and forces Black into a passive king move (Kf8) rather than an active counter‑play. The engine’s continuation shows that after 19... Kf8 White can consolidate with 20. Rd1 or 20. Bc5, keeping the initiative. Skipping the capture would have handed Black a winning attack. KEY PRINCIPLE Eliminate the Opponent’s Active Piece First: When a enemy piece creates immediate threats, the priority is to remove it, even if it means giving up a tempo. This principle prevents the opponent from gaining momentum. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame