Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
Turboplombir vs hikaru
winTable of Contents
Game Navigator
Game Snapshot
Queen's Pawn Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
71
Move:
Kf3
best
Endgame error lost winning advantage
|
71 | Kf3 | best | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kf3 Black to move in a simplified king‑and‑rook ending. Black played 71...Kf3, stepping the king from f4 to f3. The move brings the king closer to the white rook on a2, attacks the g2‑square (preventing a rook infiltration), and directly supports the pawn on g4. After the move the only undefended piece left for Black is the pawn on g4, while White’s a2 pawn remains undefended. WHY THIS MOVE IS STRONG The engine rates 71...Kf3 as the optimal move because it neutralises White’s immediate idea 72.Rg2, which would attack the g‑pawn and create mating threats. By moving to f3 the Black king attacks g2, making Rg2 impossible without losing the pawn. Any other king move (e.g., 71...Kg5 or 71...Ke4) would leave the g‑pawn vulnerable and allow White’s rook to infiltrate, giving White winning chances. Kf3 also keeps the rook on e3 active and maintains the pawn structure, preserving the draw‑ish material balance. KEY PRINCIPLE King Activity in the Endgame: In simplified positions the king must become an active piece—centralise, defend weak pawns and restrict the opponent’s pieces. Moving the king to f3 both protects the g‑pawn and blocks White’s rook entry, illustrating the decisive impact of king placement. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame