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Turboplombir vs hikaru
drawTable of Contents
Game Navigator
Game Snapshot
Queen's Pawn Game
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
46
Move:
Ra3
blunder
Endgame error lost winning advantage
|
46 | Ra3 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Ra3 Black played 46...Ra3, sliding the rook from g3 to a3. This abandons the pawn on g5 and removes the rook from the defence of the white king. White now threatens Rxg5+ (the rook on c5 can capture the pawn on g5 with check) and also has the idea of Rg5, winning a pawn and gaining a decisive material edge. WHY IT'S BETTER Engine suggested: Kh3 The engine recommends 46...Kh3. By moving the king to h3 Black keeps the rook on g3, protects the pawn on g5, and stays king‑rook coordinated. After the best white reply 47.Rc8, Black still retains the extra pawn and the rook remains active. Ra3 wastes a tempo and surrenders the pawn, turning a winning position into a losing one. KEY PRINCIPLE Maintain piece coordination and protect hanging pawns: In simplified endings, never leave a pawn undefended; keep your king and rook working together. |
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|
Move #:
61
Move:
gxf3+
best
Endgame error lost winning advantage
|
61 | gxf3+ | best | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: gxf3+ Black captured on f3 with 61...gxf3+, delivering check to the white king. The move wins the white rook on f3, gains a full rook in material, and forces White to move the king (62.Kf2). Black emerges with a winning material advantage. WHY THIS MOVE IS STRONG The engine lists the same move as the top choice because it combines a capture with a check, leaving White with only a king and no compensation for the lost rook. Any other move would forfeit the rook and allow White to keep material equality. gxf3+ maximises the gain while limiting White's options. KEY PRINCIPLE Capture with check when possible: A checking capture not only wins material but also restricts the opponent's replies, turning a tactical opportunity into a decisive advantage. |
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|
Move #:
68
Move:
Kg4
blunder
Endgame error lost winning advantage
|
68 | Kg4 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kg4 Black moved the king to g4 (68...Kg4). This step away from the pawn on f3 leaves the pawn only marginally defended. White can answer with 69.Kg2‑g3, attacking the pawn and eventually forcing its capture, resulting in a loss of material for Black. WHY IT'S BETTER Engine suggested: Ke4 The engine suggests 68...Ke4, keeping the king adjacent to the pawn on f3 and maintaining opposition against the white king. After 69.Kf1 (the best white move), Black still defends the pawn and preserves the drawing chances. Ke4 centralises the king, protects the pawn, and prevents White from infiltrating with Kg3. KEY PRINCIPLE Keep opposition and defend pawns with your king: In king‑and‑pawn endgames, the defending king must stay close to the pawn it protects; stepping away gives the opponent the chance to capture the pawn and turn the game. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame