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hikaru vs Dolphin_2010
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Game Snapshot
Slav Defense: Quiet Variation, Schallopp Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
68
Move:
h7
blunder
Endgame error lost winning advantage
|
68 | h7 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: h7 White pushed the h‑pawn with 68. h7, ignoring the immediate tactical shot 68. Rxe6+. The pawn move gains a tempo but leaves the rook on f6 hanging and does nothing to neutralise Black's powerful rook on d3 and knight on e6. Black’s threats (f3, f6) become real – the rook can capture the f3 pawn next move, and the knight can jump into f4 or g5. By playing h7 White forfeits a winning exchange and steps into a losing endgame. WHY IT'S BETTER Engine suggested: Rxe6+ The engine’s 68. Rxe6+ forces Black to capture with the king, eliminating the knight and removing the most dangerous piece. After the exchange, White is down a rook for a knight but gains a clear path to the black king and can later pick up the rook on d3 or advance the h‑pawn under much safer conditions. The move directly exploits the tactical motif – a discovered attack on the king – whereas h7 merely wastes time and hands Black the initiative. KEY PRINCIPLE Never ignore a winning tactical shot for a slow pawn push; always eliminate the opponent’s active pieces before launching your own plans. |
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|
Move #:
74
Move:
Rxc3
blunder
Endgame error lost winning advantage
|
74 | Rxc3 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Rxc3 White captured the pawn on c3 with 74. Rxc3. The rook landed on a square that is immediately vulnerable to Black’s rook from h8, which can swing to c8 on the next move and win the white rook outright. The capture also leaves the white knight on h7 and the king on g3 undefended, allowing Black to gain a decisive material advantage. WHY IT'S BETTER Engine suggested: Ra6 Engine’s 74. Ra6 keeps the rook on the a‑file, away from the open c‑file, and preserves the rook’s defensive duties over the knight and king. By retreating, White maintains the material balance and prevents the forced 74… Rc8 winning the rook. The line shows that a seemingly free pawn is not worth losing a piece, especially when the opponent has a clear line of attack. KEY PRINCIPLE Guard your pieces – never place a piece on a square that can be attacked by a higher‑valued enemy piece without adequate protection. |
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|
Move #:
76
Move:
Kf3
blunder
Endgame error lost winning advantage
|
76 | Kf3 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kf3 White responded to the check from the black rook on g7 with 76. Kf3. While this move steps out of the immediate line of fire, it leaves the white rook on e3 exposed. Black can now play 76… Rg3+ followed by 77… Rxg2, winning material and converting the attack. The king move also walks into a losing king‑and‑pawn endgame where Black’s rook dominates. WHY IT'S BETTER Engine suggested: Kh4 Engine recommends 76. Kh4, which moves the king completely off the g‑file, keeping the rook on e3 safe from the rook’s infiltration. After 76… Rg1 the black rook is still unable to capture the e3 rook, and White retains the extra pawn and better piece coordination. The king move therefore preserves material and avoids giving Black a decisive tactical blow. KEY PRINCIPLE When in check, choose a king move that both escapes the attack and protects your pieces; a safe king is the foundation of a solid defense. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame