Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
hikaru vs mishanick
winTable of Contents
Game Navigator
Game Snapshot
Formation: Shy Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
47
Move:
h5
best
Endgame pawn break with negative eval swing
|
47 | h5 | best | Endgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: h5 White pushed the h‑pawn one square (47. h5). The move advances a passed pawn on the flank, forces Black to respond with ...a5 (the engine’s continuation), and leaves the white king safely on d4 while the bishops on c3 and e2 remain active. No material is lost; the only immediate threats after 47.h5 are Black's potential ...b4 or ...c3, but White’s new pawn on h5 limits Black's king‑side counterplay and keeps the white king’s position solid. The move also does not create any new undefended pieces for either side. WHY THIS MOVE IS STRONG The engine rates 47.h5 as the optimal move because it converts a static pawn structure into a dynamic passed pawn, forcing Black to waste time with ...a5 instead of exploiting the more urgent threats ...b4 or ...c3. Any alternative, such as 47.c4 or 47.d5, would allow Black to immediately generate counterplay on the queenside (e.g., ...b4 hitting the a4 pawn or ...c3 attacking the c3 bishop). By playing h5, White preserves the integrity of the central and queenside pieces while creating a new winning asset on the h‑file. The continuation ...a5 simply delays Black's queenside activity, giving White the opportunity to further improve the position of the bishops or advance the h‑pawn later. KEY PRINCIPLE Create and protect passed pawns while neutralising opponent's counter‑play: In endgames, advancing a flank pawn that becomes a passed pawn can force the opponent to respond defensively, buying time to coordinate your remaining pieces. Always weigh your own pawn pushes against the opponent's immediate threats. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame