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Rakhmanov_Aleksandr vs hikaru
winTable of Contents
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Game Snapshot
English Opening: King's English Variation, Two Knights Variation, Fianchetto Line
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
41
Move:
Bh5
missed opportunity
Midgame missed stronger move (gap 160cp)
|
41 | Bh5 | missed opportunity | Midgame missed stronger move (gap 160cp) |
|
WHAT HAPPENED Move Played: Bh5 Black played 41...Bh5, sliding the bishop from e8 to h5. The move does nothing to address White's concrete threats – White is eyeing the undefended bishop on c1 and the rook on a6, while also threatening the e8 square with the knight on d6. By moving the bishop, Black leaves the rook on a6 and the bishop on c1 completely undefended, and White can continue with ideas like a3 or Nxe8. No new threats are created for Black; the only black threat listed was the pawn on e4, which remains untouched. WHY IT'S BETTER Engine suggested: dxe4 The engine’s 41...dxe4 seizes the initiative. By capturing on e4, Black eliminates White's central pawn, opens the d‑file, and forces White to recapture, after which Black can continue with active play (e.g., ...d5 or ...Rd8). This move directly neutralises White's e4 pawn, reduces the pressure on the vulnerable c1 bishop, and creates counter‑play. In contrast, Bh5 is a purely passive maneuver that leaves material hanging and yields no compensation. KEY PRINCIPLE Prioritize active pawn breaks over idle piece moves – when the opponent threatens material, look for forcing pawn captures that simplify the position and generate counter‑play. |
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|
Move #:
73
Move:
e4
missed opportunity
Endgame missed stronger move (gap 162cp)
|
73 | e4 | missed opportunity | Endgame missed stronger move (gap 162cp) |
|
WHAT HAPPENED Move Played: e4 Black pushed the pawn with 73...e4, advancing the e‑pawn one square. The move does not stop White's immediate threat of 74.Kxe5, nor does it improve the position of Black's king or rooks, which remain undefended on a5 and f3. White’s king on d6 can capture on e5 next move, winning a pawn and gaining a decisive king infiltration. WHY IT'S BETTER Engine suggested: Ke4 Engine recommends 73...Ke4, centralising the king and immediately confronting White's king. By stepping the king onto e4, Black creates threats against the white king, supports the e‑pawn, and prepares to infiltrate further. The active king move also keeps the rooks safe and maintains pressure, whereas the pawn push wastes a tempo and leaves Black vulnerable. KEY PRINCIPLE In king‑and‑pawn endings, the king must be active – a centralised king often outperforms pawn pushes that do not improve king safety or create threats. |
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|
Move #:
76
Move:
Rd3
missed opportunity
Endgame missed stronger move (gap 196cp)
|
76 | Rd3 | missed opportunity | Endgame missed stronger move (gap 196cp) |
|
WHAT HAPPENED Move Played: Rd3 Black moved 76...Rd3, shifting the rook from f3 to d3. This passive repositioning does not address White's looming threat on the f6 pawn and leaves the a5 rook untouched. No new threats are generated; Black simply rearranges pieces while White retains the initiative. WHY IT'S BETTER Engine suggested: Re5+ The engine’s 76...Re5+ delivers a check from the a5 rook, forcing White's king to move (77.Kf7) and gaining a tempo. After the check, Black can follow up with ...Rd5 or ...Rxd2, increasing material pressure. The checking move exploits the exposed white king, while Rd3 merely wastes a move and leaves Black’s pieces idle. KEY PRINCIPLE Use checks to gain tempo when the opponent’s king is exposed – a forcing move often yields more than a quiet piece shuffle. |
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|
Move #:
77
Move:
Kf3
missed opportunity
Endgame missed stronger move (gap 246cp)
|
77 | Kf3 | missed opportunity | Endgame missed stronger move (gap 246cp) |
|
WHAT HAPPENED Move Played: Kf3 Black played 77...Kf3, moving the king from g4 to f3. This sidesteps the immediate promotion opportunity on d2 and allows White to continue with threats against the f6 pawn. The move does not create any new threats; Black's pawn on d2 remains idle, and the a5 rook stays undefended. WHY IT'S BETTER Engine suggested: d1=Q Engine suggests 77...d1=Q, promoting the pawn with check. The new queen instantly dominates the board, delivering decisive material advantage and removing any chance for White to generate counterplay. By promoting, Black converts a passed pawn into overwhelming force, whereas the king move merely delays the win. KEY PRINCIPLE Promote passed pawns at the first opportunity – a queen promotion is often the winning move; king moves should never postpone a decisive pawn advance. |
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|
Move #:
82
Move:
Qf5#
best
Delivered checkmate
|
82 | Qf5# | best | Delivered checkmate |
|
WHAT HAPPENED Move Played: Qf5# Black finished the game with 82...Qf5#, delivering checkmate. The queen on f5 covers all escape squares, and the black king on f2 seals the net. No defensive resources remain for White. WHY THIS MOVE IS STRONG The engine confirms Qf5# as the only winning move. It exploits the coordination of queen and king to deliver a forced mate, leaving White with no legal moves. KEY PRINCIPLE Coordinate queen and king to deliver mate – precise piece placement can turn a material advantage into a forced checkmate. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame