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hikaru vs Tunartank
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Game Snapshot
French Defense: Classical Variation
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
36
Move:
Rd6
blunder
Endgame error lost winning advantage
|
36 | Rd6 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Rd6 White played 36.Rd6, sliding the rook from b6 to d6. The move places the rook directly in front of Black's rook on d7, leaving it completely undefended. Black can immediately reply 36...Rxd6, winning the exchange. At the same time the move does nothing to address Black's existing threats – the bishop on b7 still eyes the pawn on f3, and the pawn on e5 remains undefended. White also leaves several of his own pieces (b2 pawn, king on f2, knight on f5) without any protection. WHY IT'S BETTER Engine suggested: Nd6 The engine recommends 36.Nd6. By moving the knight from f5 to d6, White attacks the bishop on b7, forces it to move, and simultaneously covers the d6‑square, preventing the rook capture. The knight also eyes the vulnerable e5 pawn, creating concrete tactical threats. In contrast, Rd6 hands over material without compensation and ignores the more urgent defensive task of neutralising Black's bishop and protecting the hanging rook. KEY PRINCIPLE Never leave a piece hanging on an open line. Before making a move, always ask: "Is any of my pieces immediately capturable?" If the answer is yes, either defend it or move it to safety. This principle prevents simple exchange‑losses like 36.Rd6. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame