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hikaru vs rezamahdavi2008
lossTable of Contents
Game Navigator
Game Snapshot
Nimzo-Larsen Attack
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
13
Move:
Be2
trend reversal
Midgame trend reversal (100cp decline) | Point of no return
|
13 | Be2 | trend reversal | Midgame trend reversal (100cp decline) | Point of no return |
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WHAT HAPPENED Move Played: Be2 White played 13.Be2, retreating the bishop from d3 to e2. The move does nothing to meet Black's immediate threats (…Nxc4, …Nxd3, …h5) and actually vacates the d3‑square, leaving it undefended. Consequently Black can continue with …Nxc4 winning a pawn or …Nxd3 winning material, while White's own pieces on b2, g2 and h1 remain undefended. WHY IT'S BETTER Engine suggested: Nf4 The engine recommends 13.Nf4, bringing the knight from h5 to f4. This move directly addresses Black's threats: the knight attacks d3 and e2, covering the critical d3‑square and preventing …Nxd3. It also creates counter‑threats on f6 and g7, increasing piece activity. By keeping the bishop on d3, White retains a defender of the c4‑pawn and maintains pressure on the centre, whereas Be2 simply loses a defender and yields a pawn. KEY PRINCIPLE Defend Critical Squares Before Moving Pieces: Never abandon a defender of a key square when the opponent threatens to exploit it. Active piece placement that covers tactical vulnerabilities is essential. |
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Move #:
19
Move:
fxe3
mistake
Midgame error compounded existing disadvantage
|
19 | fxe3 | mistake | Midgame error compounded existing disadvantage |
|
WHAT HAPPENED Move Played: fxe3 White captured on e3 with 19.fxe3, removing Black's knight on e3. While the capture wins material, it leaves the white king on e1 exposed to the rook on e5 and the queen on g5. Black now threatens …Rxe1+ and …Qxg2, and White's pieces on b2, b7 and h1 stay undefended. WHY IT'S BETTER Engine suggested: Kg1 The engine’s best reply is 19.Kg1, stepping the king out of the e‑file. By moving the king to g1, White eliminates the immediate danger of …Rxe1+ and reduces the impact of Black's queen on g5 targeting g2. After Kg1, Black’s best continuation is …Rae8, but White remains safer and retains the material advantage. The pawn capture on e3, although tempting, creates new tactical liabilities that Kg1 avoids. KEY PRINCIPLE King Safety Over Material: When your king is under latent attack, prioritize moving it to a safe square before grabbing material. |
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Move #:
20
Move:
Ke1
mistake
Midgame error compounded existing disadvantage
|
20 | Ke1 | mistake | Midgame error compounded existing disadvantage |
|
WHAT HAPPENED Move Played: Ke1 In check after 19...Rf5+, White responded with 20.Ke1, moving the king back to e1. This move does not block the rook’s line and walks into a decisive tactical blow: Black can now play 20...Qxe3+ winning the pawn on e3 with check, followed by …Qd3+ and eventual mate. White’s queen on b7 and the pawn on e3 become targets, and the undefended pieces b2, b7, e3, h1 are left hanging. WHY IT'S BETTER Engine suggested: Qf3 The engine suggests 20.Qf3, interposing the queen on the f‑file. Although Black can capture the queen with 20...Rxf3+, the forced line forces the white king into the open and leads to a quicker loss of material than the immediate checkmate that follows 20.Ke1. By playing Qf3, White at least delays the collapse and keeps some defensive resources, whereas Ke1 walks straight into a forced mate sequence. KEY PRINCIPLE Block Checks When Possible: When in check, interpose a piece if it can, rather than moving the king into a more vulnerable position. Blocking often preserves material and buying time. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame