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hikaru vs artooon
drawTable of Contents
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Game Snapshot
English Opening: Anglo-Indian Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
29
Move:
c7
missed opportunity
Midgame missed stronger move (gap 195cp)
|
29 | c7 | missed opportunity | Midgame missed stronger move (gap 195cp) |
|
WHAT HAPPENED Move Played: c7 White pushed the passed pawn from c6 to c7. The move gains a tempo but ignores the glaring tactical shot on the board: Black's queen on a5 is hanging. By playing 29.c7 White leaves the knight on a4 untouched, allowing Black to continue threatening the knight (a4) and the pawn on c6, while White's own queen does not create any new threats. No material is won, and the position remains vulnerable. WHY IT'S BETTER Engine suggested: Nc5 Engine recommends 29.Nc5! because the knight jumps from a4 to c5, forking Black's queen on a5 and the undefended pawn on d4. After 29.Nc5, Black must move the queen, losing the most valuable piece. The move also opens lines for the rooks and maintains the c‑pawn’s advance. In contrast, 29.c7 merely advances a pawn while allowing Black to keep the queen and retain the initiative. KEY PRINCIPLE Never ignore a hanging piece: If an opponent's high‑value piece is undefended, the priority is to win it, even over advancing pawns. |
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Move #:
32
Move:
Qxd3
blunder
Midgame blunder in equal position
|
32 | Qxd3 | blunder | Midgame blunder in equal position |
|
WHAT HAPPENED Move Played: Qxd3 White captured the pawn on d3 with the queen (Qxd3). This move fails to address the immediate attack on the bishop on d7 by Black's queen on c7. After the capture, Black simply replies Qxd7, winning the bishop and leaving White down a piece. The move also leaves the white knight on c5 vulnerable to Black's queen and rook threats. WHY IT'S BETTER Engine suggested: Nxd3 Engine's line 32.Nxd3! first removes the attacker on d3 with the knight, keeping the queen on c2 to defend the bishop. After 32...Qxd7, White recaptures with the rook (Rxd7) and emerges with material equality or a winning attack. By playing Nxd3, White neutralises the queen’s pressure on d7 and retains the bishop, whereas Qxd3 loses the bishop outright. KEY PRINCIPLE Address the most pressing threat first: When a piece is under attack, neutralise or defend it before launching your own captures. |
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|
Move #:
36
Move:
Nf4
blunder
Midgame blunder in equal position
|
36 | Nf4 | blunder | Midgame blunder in equal position |
|
WHAT HAPPENED Move Played: Nf4 White moved the knight from e6 to f4. The move abandons the defence of the b2 pawn and the bishop on d7, while Black's queen on e5 already eyes b2 and the rook on f3 eyes f2. After Nf4, Black can capture on b2 with Qxb2, winning a pawn, and later exploit the weakened king side. WHY IT'S BETTER Engine suggested: h5 Engine suggests 36.h5! forcing Black's rook to capture on f2 (Rxf2) after which White gains counterplay against the exposed Black king (e.g., Kg2‑Kg3‑Kg4) and creates mating threats. The pawn thrust h5 also attacks the g6 pawn, opening lines for the rook on b7 and the bishop on d7. By playing Nf4, White loses a pawn and cedes the initiative; h5 keeps the attack alive and forces Black into a defensive stance. KEY PRINCIPLE Prioritise active threats over passive piece moves: When the opponent's king is exposed, generate direct threats (like a pawn storm) rather than retreating pieces that do not improve the position. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame