Stuck at Your Current Rating?
Signup for free to join thousands of players who improved their game with our personalized tips and analysis
javokhir_sindarov05 vs nihalsarin
winTable of Contents
Game Navigator
Game Snapshot
Pirc Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
23
Move:
b3
pawn break
Midgame pawn break with negative eval swing
|
23 | b3 | pawn break | Midgame pawn break with negative eval swing |
|
WHAT HAPPENED Move Played: b3 White chose the pawn push 23.b3, moving the b‑pawn from b2 to b3. The move does not address Black's immediate threats – the queen on b6 attacks the b2 pawn and the pawn on f2 – and it creates a new target: the pawn on b3 is now directly hit by the queen. White's rook on d1 and bishop on f4 remain passive, while the bishop on c5 stays safe. No material is gained and White leaves the bishop on c5 untouched. WHY IT'S BETTER Engine suggested: Rd5 The engine’s 23.Rd5 centralises the rook on the open d‑file and immediately attacks the enemy bishop on c5. After Rd5, White wins a piece (the bishop) or forces Black to give it up for the rook. Moreover, the rook becomes active, eyes the seventh rank and supports a future pawn advance on the queenside. By contrast, 23.b3 simply creates a weakness and wastes a tempo, allowing Black to continue with threats like …Qb4 or …b2. KEY PRINCIPLE Activate Your Pieces and Target Enemy Weaknesses: Never push a pawn that creates a new target when you have a move that wins material or improves piece activity. Centralising rooks and attacking undefended pieces is often decisive. |
||||
|
Move #:
51
Move:
f4
missed opportunity
Endgame missed stronger move (gap 297cp)
|
51 | f4 | missed opportunity | Endgame missed stronger move (gap 297cp) |
|
WHAT HAPPENED Move Played: f4 White played 51.f4, advancing the pawn from f3 to f4. The move does not create any threats, leaves the rook on a6 completely undefended, and does nothing to exploit the exposed Black king on h7. Black’s queen on a1 and pawn on a3 continue to loom, while Black still threatens the h6 pawn. WHY IT'S BETTER Engine suggested: Be4+ The engine’s 51.Be4+ gives an immediate check. The bishop on d5 moves to e4, delivering a discovered attack on the Black king along the diagonal e4‑f5‑g6‑h7. After 51…Kg8 (the only legal reply), White retains the initiative, can capture the h6 pawn or bring the rook into the attack, and Black’s queen remains unable to intervene. The checking move forces the king to a passive square and creates concrete winning chances, whereas 51.f4 is a passive pawn push that loses tempo. KEY PRINCIPLE Use Checks to Seize the Initiative: When the opponent’s king is exposed, a forcing move (check) is usually stronger than a quiet pawn push. It forces the opponent to respond and can turn a modest material edge into a decisive attack. |
||||
|
Move #:
52
Move:
Kg5
blunder
Endgame error lost winning advantage
|
52 | Kg5 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Kg5 White moved the king with 52.Kg5, stepping from g4 to g5. The king march does not create any threats, leaves both the rook on a6 and the king itself undefended, and allows Black to continue the pressure on the h6 pawn. The move also ignores the powerful checking resource available with the bishop. WHY IT'S BETTER Engine suggested: Be4+ Engine’s 52.Be4+ again places the bishop on e4 with check. This forces 52…Kg8, after which White can capture the h6 pawn or coordinate the rook and bishop against Black’s queen and pawn. The checking move gains a tempo, keeps the initiative, and prevents Black from improving his queen’s position. Kg5 merely wastes a move and gives Black the chance to consolidate. KEY PRINCIPLE Prioritise Piece Activity Over King Walks in the Midgame: In positions where you have a checking opportunity, use it. Moving the king without creating a threat often loses momentum, especially when your pieces are still active and can deliver decisive checks. |
||||
|
Move #:
56
Move:
Bd5+
missed opportunity
Endgame missed stronger move (gap 328cp)
|
56 | Bd5+ | missed opportunity | Endgame missed stronger move (gap 328cp) |
|
WHAT HAPPENED Move Played: Bd5+ White played 56.Bd5+, checking the Black king on f7. The bishop moves from e4 to d5, delivering a check along the diagonal d5‑e6‑f7. While the move is legal, it merely forces the king to move and does not generate a new threat. White’s passed h‑pawn on h6 remains under attack, and the bishop check leaves White’s own pieces (c4 pawn, e4 bishop, g3 pawn) undefended. WHY IT'S BETTER Engine suggested: h7 The engine recommends 56.h7! – advancing the h‑pawn to h7. This creates an immediate promotion threat that Black must answer. After 56…Qf6+ (the only forcing reply), White’s queen‑side rook on a8 and the bishop are already well‑placed to support the pawn, and Black’s queen is forced to the defensive side of the board. The pawn push gains decisive tempo and forces Black into a defensive posture, whereas 56.Bd5+ simply gives Black a free king move and wastes a tempo. KEY PRINCIPLE Create Promotion Threats When Possible: A passed pawn that is close to queening often outweighs a temporary check. Advancing such a pawn can force the opponent’s pieces onto defensive squares and dictate the course of the game. |
||||
Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame