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Romik2012 vs vincentkeymer
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Game Snapshot
Nimzo-Indian Defense: Normal Variation, Classical Defense
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
17
Move:
b5
blunder
Midgame error lost winning advantage
|
17 | b5 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: b5 Black played 17...b5, pushing the pawn from b6 to b5. The move immediately attacks White's queen on c4, but it also abandons the defense of the bishop on c6. White can reply 18.Qxb5, winning the pawn and simultaneously attacking the now‑undefended bishop on c6. Black also leaves the knight on f6 untouched, allowing White's powerful knight on d5 to continue exerting pressure on d5 and e7. The engine flagged the move as a blunder because Black loses material (pawn and bishop) and cedes the initiative. WHY IT'S BETTER Engine suggested: Nxd5 The engine's top recommendation, 17...Nxd5, captures the white knight on d5 with the knight from f6. This eliminates White's most active piece, removes the threat of Nxd5 or Nxc7, and opens the e‑file for Black's rooks. After 17...Nxd5 18.Nxd5, Black regains the piece and keeps the bishop on c6 safely defended by the pawn on b6. By exchanging on d5, Black neutralizes White's tactical threats and retains material balance, whereas 17...b5 hands over a pawn and a piece. KEY PRINCIPLE Eliminate the opponent's active pieces before launching pawn moves. A pawn push that creates a threat must never leave a more valuable piece undefended. In this position, the knight on d5 was the real danger; removing it (Nxd5) was far stronger than the superficial attack on the queen with b5. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame