Stuck at Your Current Rating?

Signup for free to join thousands of players who improved their game with our personalized tips and analysis

Chess.com

vincentkeymer vs vugarrasulov

loss
Date: 2026-03-24 17:23:11 | Game Link

Table of Contents

8
7
6
5
4
3
2
1
8
7
6
5
4
3
2
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h

Game Navigator

4 key moments

Game Snapshot

King's Indian Defense: Orthodox Variation

Crucial Positions

Move #: 24
Move: Bf3
blunder
Midgame error lost winning advantage
Crucial Position

WHAT HAPPENED

Move Played: Bf3

You played 24.Bf3, moving the bishop from e2 to f3. The move does nothing to address Black's immediate threats on c3 and d5 – both of White's knights are under attack by the bishops on d4 and e6. Moreover, the move leaves the b2 pawn still undefended and does not create any counter‑play. After 24...Bxc3 Black can capture the c3‑knight, and after 25.Nxc3 White merely recaptures, losing a piece for no compensation.

WHY IT'S BETTER

Engine suggested: Bb5

The engine’s 24.Bb5 forces the exchange 24...Bxc3 25.Nxc3, after which White trades the attacked knight for Black’s active bishop on d4. This eliminates the dangerous bishop, relieves the pressure on both knights, and leaves the bishop on b5 on a strong diagonal targeting d7 and c6. By contrast, 24.Bf3 leaves the knights hanging and allows Black to win material outright.

KEY PRINCIPLE

Neutralize Opponent's Threats Immediately: When two pieces are under attack, either defend, move, or create a forcing counter‑threat. Ignoring the threats leads to a loss of material.

Move #: 39
Move: Rc3
blunder
Endgame error lost winning advantage
Move #: 49
Move: Kh4
missed opportunity
Endgame missed stronger move (gap 168cp)
Move #: 63
Move: f6
blunder
Endgame blunder in equal position | Point of no return

Master Lens

Vincent Keymer opened witha classic King’s Indian Orthodox setup, built strong central pressure, and later generated active piece play that gave him chances in a complex middlegame. However, critical inaccuracies in the middlegame and endgame (especially 24.Bf3, 39.Rc3, 49.Kh4 and 63.f6) let Black seize the initiative and eventually queen a pawn, resulting in a loss for White.

What The GM Did Well By Phase

Opening

White quickly occupied the centre with **4.e4** and **5.d4**, then completed development by castling with **7.O-O** and placing the rook on **e1** via **14.Rae1**. This rapid central control and king safety (a solid opening principle) gave Black little time to generate counterplay.

Middlegame

White created active piece play by exchanging on f5 with **15.exf5** and then pushing the pawn to **17.f4**, opening lines for the bishops and knights. The knights on c3 and e3 coordinated well with the bishop on h4, putting pressure on Black’s king side and preparing tactics, which is a good example of using piece activity to restrict the opponent.

Endgame

After the queens were exchanged, White’s king marched forward (e.g., **56.Kf6**) and the pawn on f5 was advanced to create a passed pawn, showing the principle of king activity and pawn promotion in pawn endings. The promotion of the f‑pawn to a queen on **67.f8=Q** demonstrates how a passed pawn can become decisive when the king supports it.

Game Themes

promotion rook and minors rook and bishop connected passed pawn fianchetto rook and knight outside passed pawns castling passed pawns bishop pair