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vincentkeymer vs vugarrasulov
lossTable of Contents
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Game Snapshot
King's Indian Defense: Orthodox Variation
Crucial Positions
| move # | position | classification | ||
|---|---|---|---|---|
|
Move #:
24
Move:
Bf3
blunder
Midgame error lost winning advantage
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24 | Bf3 | blunder | Midgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Bf3 You played 24.Bf3, moving the bishop from e2 to f3. The move does nothing to address Black's immediate threats on c3 and d5 – both of White's knights are under attack by the bishops on d4 and e6. Moreover, the move leaves the b2 pawn still undefended and does not create any counter‑play. After 24...Bxc3 Black can capture the c3‑knight, and after 25.Nxc3 White merely recaptures, losing a piece for no compensation. WHY IT'S BETTER Engine suggested: Bb5 The engine’s 24.Bb5 forces the exchange 24...Bxc3 25.Nxc3, after which White trades the attacked knight for Black’s active bishop on d4. This eliminates the dangerous bishop, relieves the pressure on both knights, and leaves the bishop on b5 on a strong diagonal targeting d7 and c6. By contrast, 24.Bf3 leaves the knights hanging and allows Black to win material outright. KEY PRINCIPLE Neutralize Opponent's Threats Immediately: When two pieces are under attack, either defend, move, or create a forcing counter‑threat. Ignoring the threats leads to a loss of material. |
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Move #:
39
Move:
Rc3
blunder
Endgame error lost winning advantage
|
39 | Rc3 | blunder | Endgame error lost winning advantage |
|
WHAT HAPPENED Move Played: Rc3 You played 39.Rc3, sliding the rook from e3 to c3. The move does not address Black’s primary threat – the bishop on d5 attacks the knight on e4. By moving the rook, you leave the knight undefended and allow Black to capture on e4 next move, gaining a piece. WHY IT'S BETTER Engine suggested: Nf6 The engine’s 39.Nf6 relocates the attacked knight to a safe square while also forking Black’s rook on e8 and pawn on h7, generating immediate counter‑play. After 39...Bg8 (the best reply), White retains material equality and keeps the initiative. In contrast, 39.Rc3 simply wastes a tempo and hands Black a free capture on e4. KEY PRINCIPLE Defend or Escape Attacked Pieces: When a piece is under direct attack, the priority is to defend it, move it to safety, or create a decisive counter‑threat. Moving unrelated pieces is a blunder. |
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|
Move #:
49
Move:
Kh4
missed opportunity
Endgame missed stronger move (gap 168cp)
|
49 | Kh4 | missed opportunity | Endgame missed stronger move (gap 168cp) |
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WHAT HAPPENED Move Played: Kh4 You played 49.Kh4, stepping the king from g3 to h4. Black’s bishop on f5 already threatens the pawn on h3, and Black’s king on b3 is marching toward the a3 pawn and the b2 pawn. By moving the king you neither stop the bishop’s capture on h3 nor create any new threats; the pawn on h3 remains vulnerable and the king steps into a corner far from the action. WHY IT'S BETTER Engine suggested: h4 The engine recommends 49.h4, pushing the pawn instead of the king. The pawn move both protects the h3 pawn from the bishop’s capture and creates a passed pawn that can become decisive. After 49...Kc4, White’s pawn on h4 can later advance, while the king remains central and ready to support the pawn majority. The king move loses time and allows Black to continue the advance of a3 and b2 pawns. KEY PRINCIPLE Prioritize Pawn Advances Over King Wandering in Endgames: In pawn‑ending positions, advancing passed pawns and keeping the king centrally placed are more important than moving the king away from the action. |
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Move #:
63
Move:
f6
blunder
Endgame blunder in equal position | Point of no return
|
63 | f6 | blunder | Endgame blunder in equal position | Point of no return |
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WHAT HAPPENED Move Played: f6 You played 63.f6, pushing the pawn from f5 to f6. Black’s king on b2 and the pawn on b4 are already threatening to queen, while the a3 pawn is one step from promotion. The pawn push does nothing to stop either threat and simply loses a tempo. WHY IT'S BETTER Engine suggested: Nc4+ The engine’s 63.Nc4+ forces a check on the black king, driving it away from the b‑file and creating a zugzwang. After 63...Kb3 64.Nb2, White can capture the a3 pawn and stop the promotion race, while the pawn on f5 remains on the board for later use. The checking move gains decisive activity, whereas 63.f6 leaves Black’s queenside pawns untouched and allows the opponent to queen first. KEY PRINCIPLE Use Active Checks to Create Zugzwang in King‑and‑Pawn Endgames: When the opponent’s king is close to promoting pawns, a checking move that forces the king away can be more powerful than a quiet pawn push. |
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Master Lens
What The GM Did Well By Phase
Opening
Middlegame
Endgame